Developers
Mobile School: The mobile Revolution has begun (in Italian Way!)
by admin on set.14, 2011, under Android, Developers, are you curious?, gtug
MobileSchool is now ready for you… and the Italian Developer can improve their knowledge through it!
Now the subscriptions are open!Subscribe yourself to one of the stages of the Mobile Revolution; the tour starts in October from Palermo (Sicily) and get to Milan in various stages to disseminate the mobile knowledge.You can learn more from the website that speaks about it, such as RabenBlog (visible at: http://rabenblog.eraben.com/w/index.php/difficolta/saputello/sviluppare-applicazioni-android-con-mobileschool/) that wrote a beautiful post about Francesco Lo Truglio and his role in the MobileSchool!
and now, what do you want to do? Do you want to stand outside and watch this revolution? Join it!
MobileSchool: Challenge 1Idea1App
by admin on mag.28, 2011, under Android, Developers, gtug
Hey guys!
Have you an idea for a mobile app? or do you want to learn how to make a mobile app?Join the challenge and explore the mobileschool contest, the first traveling mobile school!
Beginning with honeycomb (new developing experience)
by admin on mag.22, 2011, under Android, Developers, are you curious?
Hello to everybody,
after more than a two year on Android platform, we have a new powerful framework to develop tablet based application.Android HoneyComb! what is ? i cannot spend a lot of words on this but you can read the specs on another post of mine (honeycomb), because in this post i want describe the most important news, needed to have a first approach to this developing environment!
The language and the tools are the same (eclipse, java …and so on!) but the approach need to be different, in honeycomb we have the “Fragment”.
The Fragments be a great way to display content, and allow easier navigation of tablet devices, they are similar to the activity but they are only a piece of the global activity. A Fragment object is something between a View and and Activity: It can be part of a layout, but it isn’t a subclass of View. It implements the ComponentCallbacks interface, and it has a lifecycle, but that lifecycle is dependent on the Activity the Fragment object belongs to. Let’s see what it can do for us in a tablet-sized user interface.
There are four important thing that the fragment do for you:
- Dialogs: there is a Fragment called DialogFragment that makes it easy to show a Dialog that is managed as part of the Activity lifecycle.
This replaces Activity’s “managed dialog” APIs. - ListActivity: Another kind of Fragment called ListFragment makes it easy to show a list of data.
This is similar to the existing ListActivity (with a some new features), but answer to the common question about how to show a list with some other data. - State and restoring: all fragments currently attached to an activity are saved for you by the framework in the activity’s saved instance state and restored for you when it restarts. With this you get help on saving (and restoring) the state of the single fragment.
- History and Navigation: The backstack of all the fragment object loaded is managed by the framework; so it is very easy the use of the activity back button, and you can integrate the existing activity to the fragment backstack! This kind of state is also saved and restored for you automatically.
Now we are ready to begin! follow us, in a couple of day we will prepare a complete example regarding a first honeycomb application to interact with facebook!
Stay tuned!
News from Google I/O 2011
by Adriano Tornatore on mag.20, 2011, under Android, Developers, are you curious?, gtug
All ready for May 24 when at ITIS Vittorio Emanuele III (via Duca della Verdura, 48 – Palermo) starting at 3 pm will take place another GTUG (Google Technology User Group) event called “News from Google I/O 2011″.
We will talk about last technologies and solutions shown in the biggest Google I/O event in San Francisco on 10-11 May. Here the full program:
- News from Google I/O 2011
- Case study on Chrome Webstore: developing tools and best practices
- Palermo GTUG members developed Android apps showcases
- Introducing Android Tablet “ASUS Eee Pad Transformer” by Infograf sas company
- Google Jobs: recruitment and applications collection
- Question time
Main speaker will be Claudio Cherubino from Sicily, Developer Programs Engineer at Google’s offices in London, he works on Google Apps API and on Google Apps Marketplace.
He worked also as software developer, technology evangelist, community manager, consultant, technical translator and several open-source projects got his contributes like MySQL, PHP, WordPress, Songbird and Voldemort Project.To see his developer profile just click here http://code.google.com/intl/it-IT/team/.We will also show our current project and our ideas about all mobile world, especially about the growing Android world that is getting more importance day by day among middle-low profile mobile users.We also will talk about our starting project referred to our mobile schools in all Italy and all its mobile developing opportunities.Free entry.This event is organized by Palermo Google Tecnology User Group in partnership with ITIS Vittorio Emanuele III.
F1 Grand Prix begins! (and we released something useful for you: f1Matrix)
by admin on mar.26, 2011, under Developers, General, are you curious?
Yes this week starts the Formula 1 Gran Prix, the first battle will be in Australia..and we for the event have released a new Iphone/Ipad App colled “f1 Matrix” this is a nice simple app that allow you to see the results since the 2009 to today, follow your favourite pilots and store into your mobile the result for evaluations!
You can find the app on the apple store (this is the link : http://itunes.apple.com/us/app/f1matrix/id425724035 )
The major feature is the simplicity, but you can track the results, compare the pilots and store the results!
visit the wwebsite to see the full description and the other F1 Gran Prix related issues!
Exploro touch technologies!
by admin on mar.25, 2011, under Developers, are you curious?
Finally for you the Exploro geoLocalisation project is online!
follow the event on http://www.primaonline.it/2011/03/24/90553/tecnologia-con-exploro-italia-a-portata-di-touch/or read more on www.exploro.it
Exploro is a mobile application that runs on Android, Iphone, Symbian and other device that show you what is around you!
Android Honeycomb Is Coming (3.0)
by flotruglio on feb.07, 2011, under Android, are you curious?
Google officially announced Android 3.0, known as Honeycomb (Google tends to name their Android builds after sweet, delicious desserts).
this firmware born directly for combating the Apple iPad head-on, more and more Honeycomb-powered tablets are being leaked or revealed. (continue reading…)
Mono for Android
by flotruglio on gen.07, 2011, under Android, C#
Nice news for .net developer that want develop on Android…
The mono android frameworks reach the 2.0 edition in which some “strange” bugs are solved
Android 2.3 is out!
by flotruglio on dic.07, 2010, under Android, Developers
Finally…only for developers, the Android 2.3 platform is available as a downloadable component for the Android SDK. The downloadable platform includes an Android library and system image, as well as a set of emulator skins and more. The downloadable platform includes no external libraries.
there are many new feature but the most interesting one (i think) is thise:
Near Field Communications (NFC)
Android 2.3 includes an NFC stack and framework API that lets developers read NDEF tags that are discovered as a user touches an NFC-enabled device to tag elements embedded in stickers, smart posters, and even other devices.
The platform provides the underlying NFC services that work with the device hardware to discover tags when they come into range. On discovering a tag, the platform notifies applications by broadcasting an Intent, appending the tag’s NDEF messages to the Intent as extras. Applications can create Intent filters to recognize and handle targeted tags and messages. For example, after receiving a tag by Intent, applications extract the NDEF messages, store them, alert the user, or handle them in other ways.
The NFC API is available in the
android.nfcpackage. The key classes are:
NfcAdapter, which represents the NFC hardware on the device.NdefMessage, which represents an NDEF data message, the standard format in which “records” carrying data are transmitted between devices and tags. Applications can receive these messages fromACTION_TAG_DISCOVEREDIntents.NdefRecord, delivered in anNdefMessage, which describes the type of data being shared and carries the data itself.
NFC communication relies on wireless technology in the device hardware, so support for the platform’s NFC features on specific devices is determined by their manufacturers. To determine the NFC support on the current device, applications can call isEnabled() to query theNfcAdapter. The NFC API is always present, however, regardless of underlying hardware support.
To use the NFC API, applications must request permission from the user by declaring <uses-permission android:name="android.permission.NFC"> in their manifest files.
Additionally, developers can request filtering on Android Market, such that their applications are not discoverable to users whose devices do not support NFC. To request filtering, add <uses-feature android:name="android.hardware.nfc" android:required="true">to the application’s manifest.
To look at a sample application that uses the NFC API, see NFCDemo.
for the full feature list take a look here: http://developer.android.com/sdk/android-2.3.html
Android 2.3 (Gingerbread) Platform
by Adriano Tornatore on dic.07, 2010, under Android, Developers
API Level: 9
For developers, the Android 2.3 platform is available as a
downloadable component for the Android SDK. The downloadable platform includes
an Android library and system image, as well as a set of emulator
skins and more. The downloadable platform
includes no external libraries.To get started developing or testing against Android
2.3, use the Android SDK Manager to
download the platform into your SDK. For more information,
see Adding SDK
Components. If you are new to Android, download the SDK Starter Package
first.For a high-level introduction to Android 2.3, see the Platform Highlights.
Revisions
The sections below provide notes about successive releases of
the Android 2.3 platform component for the Android SDK, as denoted by
revision number. To determine what revision(s) of the Android
2.3 platforms are installed in your SDK environment, refer to
the “Installed Packages” listing in the Android SDK and AVD Manager.//
Android 2.3, Revision 1 (December 2010)
- Dependencies:
- Requires SDK Tools r8 or higher.
API Overview
The sections below provide a technical overview of what’s new for developers
in 2.3, including new features and changes in the framework
API since the previous version.SIP-based VOIP
The platform now includes a SIP protocol stack and framework API that lets
developers build internet telephony applications. Using the API, applications can offer
voice calling features without having to manage sessions, transport-level
communication, or audio — these are handled
transparently by the platform’s SIP API and services.The SIP API is available in the
android.net.sip
package. The key class isSipManager, which applications
use to set up and manage SIP profiles, then initiate audio calls and receive
audio calls. Once an audio call is established, applications can mute calls,
turn on speaker mode, send DTMF tones, and more. Applications can also use the
SipManagerto create generic SIP connections.The platform’s underlying SIP stack and services are available on devices at
the discretion of the manufacturer and associated carrier. For this reason,
applications should use theisApiSupported()method to check whether SIP support is available, before
exposing calling functionality to users.To use the SIP API, applications must request permission from the user by
declaring<uses-permissionand
android:name="android.permission.INTERNET"><uses-permissionin their manifest files.
android:name="android.permission.USE_SIP">Additionally, developers can request filtering on Android Market, such that
their applications are not discoverable to users whose devices do not include
the platform’s SIP stack and services. To request filtering, add<uses-featureand
android:name="android.software.sip"
android:required="true"><uses-featureto the application manifest.
android:name="android.software.sip.voip">To look at a sample application that uses the SIP API, see SIP Demo.
Near Field Communications (NFC)
Android 2.3 includes an NFC stack and framework API that lets developers
read NDEF tags that are discovered as a user touches an NFC-enabled device
to tag elements embedded in stickers, smart posters, and even other devices.The platform provides the underlying NFC services that work with the device
hardware to discover tags when they come into range. On discovering a tag, the
platform notifies applications by broadcasting an Intent, appending the tag’s
NDEF messages to the Intent as extras. Applications can create Intent filters to
recognize and handle targeted tags and messages. For example, after receiving a
tag by Intent, applications extract the NDEF messages, store them, alert the
user, or handle them in other ways.The NFC API is available in the
android.nfcpackage. The key classes are:
NfcAdapter, which represents the NFC hardware on the device.NdefMessage, which represents an NDEF data message,
the standard format in which “records” carrying data are transmitted between
devices and tags. Applications can receive these messages fromACTION_TAG_DISCOVEREDIntents.NdefRecord, delivered in an
NdefMessage, which describes the type of data being shared and
carries the data itself.
NFC communication relies on wireless technology in the device hardware, so
support for the platform’s NFC features on specific devices is determined by
their manufacturers. To determine the NFC support on the current device,
applications can call isEnabled() to
query the NfcAdapter. The NFC API is always present,
however, regardless of underlying hardware support.
To use the NFC API, applications must request permission from the user by
declaring <uses-permission in their manifest files.
android:name="android.permission.NFC">
Additionally, developers can request filtering on Android Market, such that
their applications are not discoverable to users whose devices do not support
NFC. To request filtering, add
<uses-feature android:name="android.hardware.nfc" to the application’s manifest.
android:required="true">
To look at a sample application that uses the NFC API, see
NFCDemo.
Gyroscope and other sensors
Android 2.3 adds platform and API support for several new sensor reading
types — gyroscope, rotation vector, linear acceleration, gravity, and barometer.
Developers can use the new sensor readings to create applications that respond
quickly and smoothly to precise changes in device position and motion. The
Sensor API reports gyroscope and other sensor changes to interested
applications, whether they are running on the application framework or in native
code.
Note that the specific set of hardware sensors available on any given device
varies at the discretion of the device manufacturer.
Developers can request filtering in Android Market, such that their
applications are not discoverable to users whose devices do not offer a
gyroscope sensor. To do so, add <uses-feature to the application manifest.
android:name="android.hardware.sensor.gyroscope"
android:required="true">
For API details, see Sensor.
Multiple cameras support
Applications can now make use of any cameras that are available on a device,
for either photo or video capture. The Camera lets
applications query for the number of cameras available and the unique
characteristics of each.
- New
Camera.CameraInfoclass stores a camera’s
positional characteristics (orientation, front-facing or back-facing). - New
getNumberOfCameras(),getCameraInfo(), and
getNumberOfCameras()methods in theCameraclass let applications query for the cameras available
and open the camera that they need. - New
get()method lets
applications retrieve aCamcorderProfilefor a specific camera. - New
getJpegEncodingQualityParameter()lets applications obtain the still-image
capture quality level for a specific camera.
To look at sample code for accessing a front-facing camera, see CameraPreview.java
in the ApiDemos sample application.
The Camera API also adds:
- New parameters for cameras, including focus distance, focus mode, and
preview fps maximum/minimum. NewgetFocusDistances(),getPreviewFpsRange(), andgetSupportedPreviewFpsRange()for getting camera parameters, as well assetPreviewFpsRange()for setting preview framerate.
Mixable audio effects
The platform’s media framework adds support for new per-track or global audio effects,
including bass boost, headphone virtualization, equalization, and reverb.
- New
android.media.audiofxpackage provides the
API to access audio effects. - New
AudioEffectis the base class
for controlling audio effects provided by the Android audio framework. - New audio session ID that lets an application associate a set of audio
effects with an instance ofAudioTrackorMediaPlayer. - New
AudioTrackclass constructor that lets you create anAudioTrackwith a specific session ID. NewattachAuxEffect(),getAudioSessionId(), andsetAuxEffectSendLevel()
methods. - New
attachAuxEffect(),getAudioSessionId(),setAudioSessionId(int), andsetAuxEffectSendLevel()
methods and supporting types.
To look at sample code for audio effects, see
AudioFxDemo.java
in the ApiDemos sample application.
The media framework also adds:
- New support for altitude tag in EXIF metadata for JPEG files. New method
getAltitude()method to
retrieve the value of the EXIF altitude tag. - New
setOrientationHint()method lets an application tellMediaRecorderof the orientation during video capture.
Download manager
The platform includes a new DownloadManager system service
that handles long-running HTTP downloads. Applications can request that a URI be
downloaded to a particular destination file. The DownloadManager
will conduct the download in the background, taking care of HTTP interactions
and retrying downloads after failures or across connectivity changes and system
reboots.
- Applications can obtain an instance of the
DownloadManager
class by callinggetSystemService(String)and passing
DOWNLOAD_SERVICE. Applications that request
downloads through this API should register a broadcast receiver forACTION_NOTIFICATION_CLICKED, to appropriately
handle when the user clicks on a running download in a notification or from the
Downloads UI. - The
DownloadManager.Requestclass lets an
application provide all the information necessary to request a new download,
such as request URI and download destination. A request URI is the only required
parameter. Note that the default download destination is a shared volume where
the system can delete your file if it needs to reclaim space for system use. For
persistent storage of a download, specify a download destination on external
storage (seesetDestinationUri(Uri)). - The
DownloadManager.Queryclass provides methods that let
an application query for and filter active downloads.
StrictMode
To help developers monitor and improve the performance of their applications,
the platform offers a new system facility called StrictMode.
When implemented in an application, StrictMode catches and notifies the
developer of accidental disk or network activity that could degrade application
performance, such as activity taking place on the application’s main thread
(where UI operations are received and animations are also taking place).
Developers can evaluate the network and disk usages issues raised in StrictMode
and correct them if needed, keeping the main thread more responsive and
preventing ANR dialogs from being shown to users.
StrictModeis the core class and is the main integration
point with the system and VM. The class provides convenience methods for
managing the thread and VM policies that apply to the instance.StrictMode.ThreadPolicyandStrictMode.VmPolicyhold the policies that you define and apply to
thread and VM instances.
For more information about how to use StrictMode to optimize your
application, see the class documentation and sample code at android.os.StrictMode.
UI Framework
- Support for overscroll
- New support for overscroll in Views and Widgets. In Views, applications can
enable/disable overscroll for a given view, set the overscoll mode, control the
overscroll distance, and handle the results of overscrolling. - In Widgets, applications can control overscroll characteristics such as
animation, springback, and overscroll distance. For more information, seeandroid.view.Viewandandroid.widget.OverScroller. ViewConfigurationalso provides methodsgetScaledOverflingDistance()andgetScaledOverscrollDistance().- New
overScrollMode,overScrollFooter, and
overScrollHeaderattributes for<ListView>elements,
for controlling overscroll behavior.
- New support for overscroll in Views and Widgets. In Views, applications can
- Support for touch filtering
- New support for touch filtering, which lets an application improve the
security of Views that provide access to sensitive functionality. For example,
touch filtering is appropriate to ensure the security of user actions such as
granting a permission request, making a purchase, or clicking on an
advertisement. For details, see the View class
documentation. - New
filterTouchesWhenObscuredattribute for view elements,
which declares whether to filter touches when the view’s window is obscured by
another visible window. When set to"true", the view will not
receive touches whenever a toast, dialog or other window appears above the
view’s window. Refer to View security
documentation for details.
To look at sample code for touch filtering, see
SecureView.java
in the ApiDemos sample application. - New support for touch filtering, which lets an application improve the
- Improved event management
- New base class for input events,
InputEvent. The class
provides methods that let applications determine the meaning of the event, such
as by querying for the InputDevice from which the event orginated. TheKeyEventandMotionEventare subclasses of
InputEvent. - New base class for input devices,
InputDevice. The
class stores information about the capabilities of a particular input device and
provides methods that let applications determine how to interpret events from an
input device.
- New base class for input events,
- Improved motion events
- The
MotionEventAPI is extended to include “pointer ID”
information, which lets applications to keep track of individual fingers as they
move up and down. The class adds a variety of methods that let an application
work efficiently with motion events. - The input system now has logic to generate motion events with the new
pointer ID information, synthesizing identifiers as new pointers are down. The
system tracks multiple pointer IDs separately during a motion event, and
ensures proper continuity of pointers by evaluating at the distance
between the last and next set of pointers.
- The
- Text selection controls
- A new
setComposingRegionmethod lets an application mark a
region of text as composing text, maintaining the current styling. A
getSelectedTextmethod returns the selected text to the
application. The methods are available inBaseInputConnection,InputConnection, andInputConnectionWrapper. - New
textSelectHandle,textSelectHandleLeft,
textSelectHandleRight, andtextSelectHandleWindowStyle
attributes for<TextView>, for referencing drawables that will be
used to display text-selection anchors and the style for the containing
window.
- A new
- Activity controls
ActivityInfoadds new constants for managing
Activity orientation:
SCREEN_ORIENTATION_FULL_SENSOR,
SCREEN_ORIENTATION_REVERSE_LANDSCAPE,
SCREEN_ORIENTATION_REVERSE_PORTRAIT,
SCREEN_ORIENTATION_SENSOR_LANDSCAPE,
and
SCREEN_ORIENTATION_SENSOR_PORTRAIT.- New constant
IMPORTANCE_PERCEPTIBLEfor
theimportancefield
inActivityManager.RunningAppProcessInfo. The value
indicates that a specific process is running something that is considered to be
actively perceptible to the user. An example would be an application performing
background music playback. - The
setPersistent(boolean)method to mark an
Activity as persistent is now deprecated and the implementation is a no-op.
- Notification text and icon styles
- New
TextAppearance.StatusBar.EventContent,
TextAppearance.StatusBar.EventContent.Title,
TextAppearance.StatusBar.Icon, and
TextAppearance.StatusBar.Titlefor managing
notification style.
- New
- WebView
- New
setUseWebViewBackgroundForOverscrollBackground()method lets aWebViewspecify whether to use its own background for the
overscroll background.
- New
Extra Large Screens
The platform now supports extra large screen sizes, such as those that might
be found on tablet devices. Developers can indicate that their applications are
designed to support extra large screen sizes by adding a <supports element to their manifest
screens ... android:xlargeScreens="true">
files. Applications can use a new resource qualifier, xlarge, to
tag resources that are specific to extra large screens. For
details on how to support extra large and other screen sizes, see Supporting Multiple
Screens.
Graphics
- Adds remaining OpenGL ES 2.0 methods
glDrawElements()and
glVertexAttribPointer()in theandroid.opengl.GLES20class. - Adds support for
YV12pixel format, a
planar 4:2:0 YCrCb format.
Content Providers
- New
AlarmClockprovider class for setting an alarm
or handling an alarm. The provider contains aACTION_SET_ALARMIntent
action and extras that can be used to start an Activity to set a new alarm in an
alarm clock application. Applications that wish to receive the
SET_ALARMIntent should create an activity that requires the
the SET_ALARM permission. Applications that wish to create a new
alarm should useContext.startActivity(), so that the user has the option of choosing
which alarm clock application to use. MediaStoresupports a new Intent action,PLAY_FROM_SEARCH, that lets an application search for music media and
automatically play content from the result when possible. For example, an
application could fire this Intent as the result of a voice recognition command
to listen to music.MediaStorealso adds a newMEDIA_IGNORE_FILENAMEflag that tells the media
scanner to ignore media in the containing directory and its subdirectories.
Developers can use this to avoid having graphics appear in the Gallery and
likewise prevent application sounds and music from showing up in the Music
app.- The
Settingsprovider adds the new Activity actions
APPLICATION_DETAILS_SETTINGSandMANAGE_ALL_APPLICATIONS_SETTINGS, which let an application show the details
screen for a specific application or show the Manage Applications screen. - The
ContactsContractprovider adds theContactsContract.CommonDataKinds.SipAddressdata kind, for
storing a contact’s SIP (Internet telephony) address.
Location
- The
LocationManagernow tracks application
requests that result in wake locks or wifi locks according to
WorkSource, a system-managed class that identifies the
application.The
LocationManagerkeeps track
of all clients requesting periodic updates, and tells its providers
about them as aWorkSourceparameter, when setting their minimum
update times.
The network location provider usesWorkSourceto track the
wake and wifi locks initiated by an application and adds it to the application’s
battery usage reported in Manage Applications. - The
LocationManageradds several new methods that
let an Activity register to receive periodic or one-time location updates based
on specified criteria (see below). - A new
Criteriaclass lets an application specify a
set of criteria for selecting a location provider. For example, providers may be
ordered according to accuracy, power usage, ability to report altitude, speed,
and bearing, and monetary cost.
Storage
- Android 2.3 adds a new
StorageManagerthat
supports OBB (Opaque Binary Blob) files. Although platform support for OBB is
available in Android 2.3, development tools for creating and managing OBB files
will not be availble until early 2011. - The Android 2.3 platform adds official support for devices that do not
include SD cards (although it provides virtual SD Card partition, when no
physical SD card is available). A convenience method,isExternalStorageRemovable(), lets applications
determine whether a physical SD card is present.
Package Manager
- New constants for declaring hardware and software features. See the list in
the New Feature Constants section, below. PackageInfoadds newfirstInstallTimeandlastUpdateTimefields that store the time of the
package installation and last update.- New
getProviderInfo()method for retrieving all of the information known about
a particular content provider class.
Telephony
- The
TelephonyManageradds the constantNETWORK_TYPE_EVDO_Bfor specifying the CDMA
EVDO Rev B network type. - New
getPsc()method returns
the primary scrambling code of the serving cell on a UMTS network.
Native access to Activity lifecycle, windows
Android 2.3 exposes a broad set of APIs to applications that use native
code. Framework classes of interest to such applications include:
NativeActivityis a new type of Activity class, whose
lifecycle callbacks are implemented directly in native code. A
NativeActivityand its underlying native code run in the system
just as do other Activities — specifically they run in the Android
application’s system process and execute on the application’s main UI thread,
and they receive the same lifecycle callbacks as do other Activities.- New
InputQueueclass and callback interface lets native
code manage event queueing. - New
SurfaceHolder.Callback2interface lets native code
manage aSurfaceHolder. - New
takeInputQueueandtakeSurface()methods inWindowlet native code manage
events and surfaces.
For full information on working with native code or to download the NDK,
see the Android NDK page.
Dalvik Runtime
dalvik.system
removes several classes that were previously deprecated.- Dalvik core libraries:
- New collections:
ArrayDeque,NavigableMap,
ConcurrentSkipListMap,
LinkedBlockingDeque - New
Arraysutilities:binarySearch(),
copyOf(),copyOfRange(), and others. CookieManagerforHttpURLConnection.- More complete network APIs:
InterfaceAddress,
NetworkInterfaceandIDN Fileread and write controlsString.isEmpty()NormalizerandNormalizer.Form- Improved
javax.net.sslserver sockets.
- New collections:
New manifest elements and attributes
- New
xlargeScreensattribute for<supports-screens>
element, to indicate whether the application supports
extra large screen form-factors. For details, see Supporting Multiple
Screens. - New values for
android:screenOrientationattribute of
<activity>element:"reverseLandscape"— The Activity would like to have the
screen in landscape orientation, turned in the opposite direction from normal
landscape."reversePortait"— The Activity would like to have the
screen in portrait orientation, turned in the opposite direction from normal
portrait."sensorLandscape"— The Activity would like to have the
screen in landscape orientation, but can use the sensor to change which
direction the screen is facing."sensorPortrait"— The Activity would like to have the
screen in portrait orientation, but can use the sensor to change which direction
the screen is facing."fullSensor"— Orientation is determined by a physical
orientation sensor: the display will rotate based on how the user moves the
device. This allows any of the 4 possible rotations, regardless of what the
device will normally do (for example some devices won’t normally use 180 degree
rotation).
New Permissions
com.android.permission.SET_ALARM— Allows an application
to broadcast an Intent to set an alarm for the user. An Activity that handles
theSET_ALARMIntent action
should require this permission.android.permission.USE_SIP— Allows an application to use
theSIP APIto make or receive internet calls.android.permission.NFC— Allows an application to use the
NFC APIto make or receive internet calls.
New Feature Constants
The platform adds several new hardware features that developers can declare
in their application manifests as being required by their applications. This
lets developers control how their application is filtered, when published on
Android Market.
android.hardware.audio.low_latency— The application uses a low-latency
audio pipeline on the device and is sensitive to delays or lag in sound input or
output.android.hardware.camera.front— The application uses a front-facing
camera on the device.android.hardware.nfc
— The application uses NFC radio features in the device.android.hardware.sensor.barometer— The application uses the device’s
barometer.android.hardware.sensor.gyroscope— The application uses the device’s
gyroscope sensor.android.software.sip
— The application uses the SIP API on the device.android.software.sip.voip— The application uses a SIP-based VOIP
service on the device.android.hardware.touchscreen.multitouch.jazzhand— The application uses
advanced multipoint multitouch capabilities on the device screen, for tracking
up to five points fully independently.
For full information about how to declare features and use them for
filtering, see the documentation for <uses-feature>.
API differences report
For a detailed view of all API changes in Android 2.3 (API
Level 9), see the API
Differences Report.
API Level
The Android 2.3 platform delivers an updated version of
the framework API. The Android 2.3 API
is assigned an integer identifier —
9 — that is
stored in the system itself. This identifier, called the “API Level”, allows the
system to correctly determine whether an application is compatible with
the system, prior to installing the application.
To use APIs introduced in Android 2.3 in your application,
you need compile the application against the Android library that is provided in
the Android 2.3 SDK platform. Depending on your needs, you might
also need to add an android:minSdkVersion="9"
attribute to the <uses-sdk> element in the application’s
manifest. If your application is designed to run only on Android 2.3 and higher,
declaring the attribute prevents the application from being installed on earlier
versions of the platform.
For more information about how to use API Level, see the API Levels document.
Built-in Applications
The system image included in the downloadable platform provides these
built-in applications:
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Locales
The system image included in the downloadable SDK platform provides a variety of
built-in locales. In some cases, region-specific strings are available for the
locales. In other cases, a default version of the language is used. The
languages that are available in the Android 2.3 system
image are listed below (with language_country/region locale
descriptor).
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Note: The Android platform may support more
locales than are included in the SDK system image. All of the supported locales
are available in the Android Open Source
Project.
Emulator Skins
The downloadable platform includes a set of emulator skins that you can use
for modeling your application in different screen sizes and resolutions. The
emulator skins are:
- QVGA (240×320, low density, small screen)
- WQVGA400 (240×400, low density, normal screen)
- WQVGA432 (240×432, low density, normal screen)
- HVGA (320×480, medium density, normal screen)
- WVGA800 (480×800, high density, normal screen)
- WVGA854 (480×854 high density, normal screen)
For more information about how to develop an application that displays
and functions properly on all Android-powered devices, see Supporting Multiple
Screens.





Nice news for .net developer that want develop on Android…
Finally…only for developers, the Android 2.3 platform is available as a downloadable component for the Android SDK. The downloadable platform includes an Android library and system image, as well as a set of emulator skins and more. The downloadable platform includes no external libraries.